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Android- Course Contents

Posted on : 01-06-2012 | By : admin | In : Mobile Application Development

Tags: , , , ,

Course Contents

Android Overview and History

  • Development and Evolution of Android
  • What makes Android unique

 

Android Architecture

  • the various layers that make up the Android stack
  • how Android applications and services interface with the Linux kernel
  • Java VMs (Virtual Machines) and the move to the Dalvik VM
  • structure of the Android App framework
  • Android Apps

Overview of the Android SDK

  • tools and development philosophy
  • supported platforms
  • tools associated with the SDK
  • versions of the Android SDK

Review of Object Oriented Programming and Java

Introduction and Overview of Eclipse and Java application development using Eclipse

Basic Android Application development and testing

  • project creation and configuration
  • understanding and using the manifest file
  • laying out the user interface
  • building and running an application on the Android Emulator

Key Android Concepts and associated Building Blocks

  • Activities and the Activity lifecycle
  • Intents
  • Services
  • Content Providers
  • Broadcast Receivers

Principles of Designing, specifying and implementing the Android Graphical User Interface

  • Overview of XML and use of XML to describe hierarchies of things
  • Resources as an approach to describing user interfaces
  • Describing Android interfaces in XML
  • Views and layouts
  • Tour of the Common UI components
  • Gesture Driven Programming and the Handling user events
  • An Introduction to Statecharts and the design and testing of user interfaces

Android from the Systems point of view

  • File system
  • Preferences
  • Notifications
  • Security model
  • Where have all the Linux things gone?
    • Console?
    • Shell scripts?
    • Linux tools and utilities?
    • is there a root account?

User Interface Programming

  • Using and working with
    • Selection components
    • Adapters
    • Complex (Composite) UI components
    • Menus and Dialogs
    • Graphics and animation
    • Designing and programming for efficiency

Multimedia Application Development

  • Audio
    • overview of different audio formats
    • audio formats currently supported by Android
    • overview of video formats
    • video formats currently supported by Android
    • implementing basic audio and video playback applications

Android Database Storage

  • Overview of databases and SQL
  • Overview of SQLite and how it differs from traditional databases such as PostgreSQL, MySQL etc.
  • creating Android SQLite databases with SQLiteOpenHelper
  • building and testing SQLite database applications
    • SQL – inserts, updates, selects and deletes

Foundations of Accessing and Using Content Providers

  • Overview of MIME types
  • Searching for content
  • Adding, changing, and removing content
  • Creating and using content files

Threading

  • Messages
  • Handlers

Game Programming

  • Introduction to Game Engines

Labs

Labs are designed for practical implementation of all topics being learned in class.

Week One:

Lab One: Installation of Eclipse and configuration of Android in Eclipse

Lab Two: Getting familiar with Eclipse Workspace and Creating first android project in eclipse

Lab Three:  Writing a first Hello World! Program in Android

Week Two:

Lab Four:  Overview of GUI and implementing GUI rich application (Part One)

Lab Five: Overview of GUI and implementing GUI rich application (Part Two)

Lab Six: Implementation of Intent and Notifications

Week Three:

Lab Seven: Using Sounds in Android Application

Lab Eight: Using Graphics and Animations in Android Application

Lab Nine: Implementing Data Storage Methods in Android

Week Four:

Lab Ten: Writing a Service and using Android Permissions

Lab Eleven: Using Content Providers

Lab Twelve: Implementing Handlers and getting familiar with Game Programming

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